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DISCORD a co mi tam...


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Autor Wiadomość
Hefajstom
Pomruk Lasu


Hefajstom
Wiek: 46
Posty: 9
Skąd: Żory

Zloto
Wysłany: 2009-03-28, 21:37    [Cytuj]

Chaotic Neutral Dwarf Mage Fighter

Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Detailed Results:

Alignment:
Law and Chaos:
Law ----- (-3)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXXX (11)

Good and Evil:
Good ---- XX (2)
Neutral - XXXXXXX (7)
Evil ---- XXXX (4)

Race:
Human ---- XXXXXX (6)
Half-Elf - XXXXXXXX (8)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXX (5)
Dwarf ---- XXXXXXXXXX (10)
Half-Orc - XXXXXXX (7)

Class:
Fighter -- XXXXXXXXXX (10)
Barbarian -XXXX (4)
Ranger --- XXXXXXXX (8)
Monk ----- XXXXX (5)
Paladin -- XXXXXX (6)
Cleric --- XXXXXXX (7)
Mage ----- XXXXXXXXXXX (11)
Druid ---- XXXXXX (6)
Thief ---- (0)
Bard ----- XXXXXXXXX (9)
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Lathea
Zasłużony dla Rivangoth
huragan



Sidan
Rycerz
Posty: 444
Piwa: 45/25
Skąd: Amsterdam

Zloto
Wysłany: 2009-03-29, 02:24    [Cytuj]

Chaotic Neutral Elf Bard

Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- (-3)
Neutral - XXX (3)
Chaos --- XXXXXXXXXXXXX (13)

Good and Evil:
Good ---- (0)
Neutral - XXXX (4)
Evil ---- XXX (3)

Race:
Human ---- XX (2)
Half-Elf - XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Dwarf ---- XX (2)
Half-Orc - XXXXXXX (7)

Class:
Fighter -- XXXX (4)
Barbarian -XX (2)
Ranger --- XXX (3)
Monk ----- XXXX (4)
Paladin -- XXXXX (5)
Cleric --- (0)
Mage ----- XX (2)
Druid ---- XXXXXXX (7)
Thief ----XXXXXXX (7)
Bard ----- XXXXXXXXXXXXXXXXX (17)


Idę robic ten drugi xD
_________________
Nigdy niczego nie zapominały. Nigdy nie cofały raz ofiarowanej przyjaźni. I nigdy nie przestawały nienawidzić, jeśli kogoś lub coś znienawidziły.
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Olath Velve
Born from ashes


Bjoern Olath Velve
Krasnolud
Barbarzyńca
Wiek: 50
Posty: 99
Piwa: 2/2
Skąd: Kętrzyn

Zloto
Wysłany: 2009-03-29, 06:23    [Cytuj]

You Are A:

Neutral Good Dwarf Barbarian

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXX (4)
Neutral - XXXX (4)
Chaos --- XX (2)

Good and Evil:
Good ---- XXX (3)
Neutral - XX (2)
Evil ---- XX (2)

Race:
Human ---- XXXX (4)
Half-Elf - XXXXXXX (7)
Elf ------ X (1)
Gnome ---- XXXXXXXX (8)
Halfling - XX (2)
Dwarf ---- XXXXXXXXXXX (11)
Half-Orc - XXXXXXX (7)

Class:
Fighter -- XX (2)
Barbarian -XXXXXXXXXXX (11)
Ranger --- XXXXXXX (7)
Monk ----- XXXXXX (6)
Paladin -- (0)
Cleric --- (-1)
Mage ----- XXXXX (5)
Druid ---- XXXXXX (6)
Thief ---- (-4)
Bard ----- XXXXXXX (7)

O rzesz ty orzeszku!!! Kto by pomyślał, że zostanę ozdobą ogrodową. Ale może coś w tym jest...
_________________
Bjoern Olath Velve
Błękitny Barbarzyńca
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Melkor
(PMC) Eleint


Elf
Strażnik
Wiek: 36
Posty: 67
Postawił 2 piw(a)

Zloto
Wysłany: 2009-03-30, 11:49    [Cytuj]

Neutral Good Elf Ranger

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXX (3)
Neutral - XXXXXXX (7)
Chaos --- XXXXXX (6)

Good and Evil:
Good ---- XXXX (4)
Neutral - XXX (3)
Evil ---- (0)

Race:
Human ---- XXXXXXX (7)
Half-Elf - XXXXXXXX (8)
Elf ------ XXXXXXXXXXXXXXXXXXXX (20)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Dwarf ---- XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Fighter -- XXXXXXX (7)
Barbarian -XXXXXXXXXXXXX (13)
Ranger --- XXXXXXXXXXXXXXXXXXX (19)
Monk ----- (-5)
Paladin -- XXXX (4)
Cleric --- (-3)
Mage ----- (-3)
Druid ---- XXXXXXXXXXXXX (13)
Thief ---- (-2)
Bard ----- XXXXXXXXXXXX (12)


no i jak ja niby mam grać inna klasą :P ?
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Aine

Aine Jasnolica
Posty: 1
Otrzymał 1 piw(a)

Zloto
Wysłany: 2009-04-01, 20:24   :D [Cytuj]

Chaotic Neutral Half-Elf Bard

Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- (-3)
Neutral - XX (2)
Chaos --- XXXXXXXXXXX (11)

Good and Evil:
Good ---- XXXXX (5)
Neutral - (-2)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Elf ------ XXX (3)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXX (7)
Dwarf ---- XXX (3)
Half-Orc - XXXXXXXXXXX (11)

Class:
Fighter -- (-1)
Barbarian -XXXXXXXXXX (10)
Ranger --- XXXX (4)
Monk ----- XXXXX (5)
Paladin -- XX (2)
Cleric --- XXXX (4)
Mage ----- (-1)
Druid ---- XXXXX (5)
Thief ----XXXX (4)
Bard ----- XXXXXXXXXXXXXX (14)
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Drakin

Drakin
Posty: 12

Zloto
Wysłany: 2009-04-01, 20:48    [Cytuj]

Czemu się nie dziwię xP?


You Are A:

Chaotic Neutral Gnome Bard

Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Race:
Gnome Are a clever race, relishing in illusions and pratical jokes. They are smaller than dwarves and live in burrows and tunnels in rocky hills and woodlands uninhabited by humans.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- (-3)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXXXXXX (13)

Good and Evil:
Good ---- X (1)
Neutral - XXXXXX (6)
Evil ---- X (1)

Race:
Human ---- X (1)
Half-Elf - X (1)
Elf ------ XXXX (4)
Gnome ---- XXXXXXX (7)
Halfling - XXXXX (5)
Dwarf ---- XXX (3)
Half-Orc - X (1)

Class:
Fighter -- XXXXX (5)
Barbarian -XXXXX (5)
Ranger --- XXX (3)
Monk ----- XXXX (4)
Paladin -- (-1)
Cleric --- (-2)
Mage ----- XXX (3)
Druid ---- XX (2)
Thief ----XXXXX (5)
Bard ----- XXXXXXXXXXXXXX (14)
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Rylek


Lacert
Najemnik
Cecyl z Bladopola
Posty: 26
Skąd: Radom

Zloto
Wysłany: 2009-04-02, 09:34    [Cytuj]

You Are A:


Lawful Good Dwarf Fighter


Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXX (7)
Chaos --- XXX (3)

Good and Evil:
Good ---- XXXXXX (6)
Neutral - XXX (3)
Evil ---- (-1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Half-Elf - XX (2)
Elf ------ XXX (3)
Gnome ---- XXXXX (5)
Halfling - XXXXXXX (7)
Dwarf ---- XXXXXXXXXXXXXXX (15)
Half-Orc - XXXXXXX (7)

Class:
Fighter -- XXXXXXXXXXXXXXXX (16)
Barbarian -XXXXXXXXXXXXXXX (15)
Ranger --- XXXXXX (6)
Monk ----- XX (2)
Paladin -- XXXXXXXX (8)
Cleric --- (-2)
Mage ----- (-7)
Druid ---- XX (2)
Thief ---- (-9)
Bard ----- (-2)

hehehe
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  Wiejska Banda
     
Emilka
Community Manager
Księżycówka



Valkiria Dinn
Elf
?owca
Wiek: 38
Posty: 799
Piwa: 37/11
Skąd: Wrocław

Zloto
Wysłany: 2009-04-04, 13:48    [Cytuj]

hahaha :lol:

Chaotic Evil Half-Orc Fighter

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Half-Orcs are often brutish and mean creatures, unaccepted by both thier heritages. They are little better than orcs. But some can be clever and successful in the society of adventurers

Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Detailed Results:

Alignment:
Law and Chaos:
Law ----- (0)
Neutral - (0)
Chaos --- XX (2)

Good and Evil:
Good ---- XX (2)
Neutral - (-1)
Evil ---- XXXXXX (6)

Race:
Human ---- XX (2)
Half-Elf - XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- X (1)
Halfling - XX (2)
Dwarf ---- (-2)
Half-Orc - XXXXXXXXXX (10)

Class:
Fighter -- XXXXXXXXXX (10)
Barbarian -XXXX (4)
Ranger --- XXXXXX (6)
Monk ----- XXXX (4)
Paladin -- XXXXXXXX (8)
Cleric --- XXX (3)
Mage ----- XXX (3)
Druid ---- XXXXX (5)
Thief ----X (1)
Bard ----- XXXXXXXXX (9)
_________________
[center]Są ludy co dojrzały do śmierci Z rąk ludów niedojrzałych do życia.
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  Błekitna Szkoła Rycerska
     
Marduk
Obszczymurek


Wiek: 32
Posty: 606
Piwa: 3/3
Skąd: Kambodża

Zloto
Wysłany: 2009-04-04, 14:48    [Cytuj]

You Are A:

True Neutral Half-Orc Barbarian

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Half-Orcs are often brutish and mean creatures, unaccepted by both thier heritages. They are little better than orcs. But some can be clever and successful in the society of adventurers

Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXX (6)
Neutral - XXX (3)
Chaos --- XXXXXX (6)

Good and Evil:
Good ---- (0)
Neutral - X (1)
Evil ---- X (1)

Race:
Human ---- XXXXXXX (7)
Half-Elf - (-1)
Elf ------ XXXXXXXX (8)
Gnome ---- XXX (3)
Halfling - XXXXXXXX (8)
Dwarf ---- XXXXXXXXXXX (11)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Fighter -- XXXXXXXXXXXXXXXX (16)
Barbarian -XXXXXXXXXXXXXXXXXXXXXXX (23)
Ranger --- XXXXXXXXXXX (11)
Monk ----- (0)
Paladin -- XXXXXXX (7)
Cleric --- (-1)
Mage ----- X (1)
Druid ---- (0)
Thief ---- (-3)
Bard ----- (-1)
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Grudo


Grudo
Posty: 143
Piwa: 8/19
Skąd: Gdańsk

Zloto
Wysłany: 2009-04-04, 16:02    [Cytuj]

You Are A:

Lawful Good Human Fighter

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXXXX (8)
Neutral - X (1)
Chaos --- (0)

Good and Evil:
Good ---- XXXXX (5)
Neutral - (-2)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXXX (12)
Elf ------ XXXXX (5)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXX (9)
Dwarf ---- XXXXX (5)
Half-Orc - XXXXXXXXXX (10)

Class:
Fighter -- XXXXXXXXXXX (11)
Barbarian -XX (2)
Ranger --- XXXXXXXXXX (10)
Monk ----- XXXXXXX (7)
Paladin -- XX (2)
Cleric --- XXX (3)
Mage ----- XXXXXXXX (8)
Druid ---- XXXXXX (6)
Thief ---- (-3)
Bard ----- XXXX (4)
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mindmaster


Haart
Mroczny Elf
Berserker

Wiek: 38
Posty: 396
Piwa: 20/8

Zloto
Wysłany: 2009-04-04, 17:56    [Cytuj]

You Are A:

Lawful Good Human Fighter

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXX (7)

Good and Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXX (6)
Evil ---- (-1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Half-Elf - (0)
Elf ------ XXXXXXX (7)
Gnome ---- XXXXX (5)
Halfling - (0)
Dwarf ---- X (1)
Half-Orc - XX (2)

Class:
Fighter -- XXXXXXXXXXX (11)
Barbarian -XXXXXXXXXX (10)
Ranger --- (0)
Monk ----- X (1)
Paladin -- XXXXXX (6)
Cleric --- XXXX (4)
Mage ----- XXXXXXX (7)
Druid ---- XXXXX (5)
Thief ---- (-2)
Bard ----- XX (2)



I z tym bym się nie do końca zgodził, ale wyniki drugiego testu już lepiej do mnie pasują :D


You Are A:

Neutral Good Elf Sorcerer (4th Level)


Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 11
Intelligence- 16
Wisdom- 11
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (0)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (0)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXX (4)
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  Gildia Wielkich Niezależnych
     
Kherehabath


Kherehabath
Wiek: 39
Posty: 615
Piwa: 47/48
Skąd: Kraków

Zloto
Wysłany: 2009-04-04, 19:12    [Cytuj]

You Are A:

Neutral Evil Dwarf Barbarian

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXX (7)

Good and Evil:
Good ---- X (1)
Neutral - XXXXX (5)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXXXXX (12)
Half-Elf - XX (2)
Elf ------ (-3)
Gnome ---- XXX (3)
Halfling - (0)
Dwarf ---- XXXXXXXXXXXXXXX (15)
Half-Orc - XXXXXXXXXXXXX (13)

Class:
Fighter -- XXXXXX (6)
Barbarian -XXXXXXXXXXXX (12)
Ranger --- XXX (3)
Monk ----- X (1)
Paladin -- XXXX (4)
Cleric --- (-4)
Mage ----- (-1)
Druid ---- XXXXX (5)
Thief ----XXXX (4)
Bard ----- (0)
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Khhagrenaxx
teetotaler


Wehrwolf
Lykon
Rycerz
Orzeszko
Wiek: 38
Posty: 1032
Piwa: 94/138
Skąd: Silesia Superstar

Zloto
Wysłany: 2009-04-07, 00:10    [Cytuj]

Nie uwierzyłem :D W tym musi coś być!

Neutral Good Halfling Barbarian

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.

Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)

Good and Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXX (4)
Evil ---- (-2)

Race:
Human ---- XXXXXXXXXXXX (12)
Half-Elf - XXXXXX (6)
Elf ------ XXXXX (5)
Gnome ---- XXXXXXX (7)
Halfling - XXXXXXXXXXXXXXXX (16)
Dwarf ---- XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)

Class:
Fighter -- XXXXXXXXXX (10)
Barbarian -XXXXXXXXXXXXX (13)
Ranger --- XXXXXX (6)
Monk ----- X (1)
Paladin -- XX (2)
Cleric --- XXX (3)
Mage ----- (-2)
Druid ---- XX (2)
Thief ----XX (2)
Bard ----- XX (2)

:]
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Kherehabath


Kherehabath
Wiek: 39
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Zloto
Wysłany: 2009-04-07, 08:41    [Cytuj]

Myślałem, że to połączenie nie istnieje naprawdę, a tu jednak ;P
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Wymiana gier na PS3, Xboxa 360, PC za darmo! Sprzedawaj używane gry bez prowizji!
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Glowar
UW - User Walczący


Glowar
Mroczny Elf
Barbarzyńca
Wiek: 30
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Otrzymał 1 piw(a)
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Zloto
Wysłany: 2009-04-07, 19:17    [Cytuj]

Neutral Good Human Sorcerer (1st Level)


Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Ability Scores:
Strength- 19
Dexterity- 15
Constitution- 16
Intelligence- 15
Wisdom- 14
Charisma- 14

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XX (2)
Halfling - XXXX (4)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- XX (2)
Druid ----- XX (2)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-23)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (-2)
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