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DISCORD a co mi tam...


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Vitriol


Vissthal Ingreholm
Ork
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Posty: 124
Piwa: 25/12

Zloto
Wysłany: 2009-04-10, 15:18    [Cytuj]

W sumie tak jak się spodziewałem, punktacja mocno rozprowadzona po wielu rasach/klasach w moim wypadku. Na półorka dostałem tyle samo co na połelfa... ciekawe czemu ta pierwsza opcja przeszła. Według mnie równie dobrez mogło być Half-Elf Bard... albo może Half-Orc Bard najlepiej by pasowało :D . W każdym razie co do "Chaotic Neutral" to się spierać nie będę :P .

Chaotic Neutral Half-Orc Barbarian

Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Race:
Half-Orcs are often brutish and mean creatures, unaccepted by both thier heritages. They are little better than orcs. But some can be clever and successful in the society of adventurers

Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- X (1)
Neutral - XXXX (4)
Chaos --- XXXXXXXXXXXX (12)

Good and Evil:
Good ---- (0)
Neutral - XXXXX (5)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXX (9)
Half-Elf - XXXXXXXXXXXX (12)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXX (5)
Halfling - XXXXXXXX (8)
Dwarf ---- (-1)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Fighter -- XXXXX (5)
Barbarian -XXXXXXXXXXX (11)
Ranger --- XXXXXXXX (8)
Monk ----- XXXXXX (6)
Paladin -- XXXX (4)
Cleric --- XXXX (4)
Mage ----- XX (2)
Druid ---- XXXXXXX (7)
Thief ---- (-1)
Bard ----- XXXXXXXXXX (10)
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Icarium
Zawsze Wierny PMC


Icarium
Krasnolud
Wiek: 41
Posty: 69
Piwa: 3/21

Zloto
Wysłany: 2009-04-10, 18:03    [Cytuj]

You Are A:

Chaotic Neutral Half-Elf Bard

Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- (-2)
Neutral - XXXXX (5)
Chaos --- XXXXXXXXX (9)

Good and Evil:
Good ---- XXX (3)
Neutral - XXXX (4)
Evil ---- X (1)

Race:
Human ---- XXXXX (5)
Half-Elf - XXXXXXXXXXXXX (13)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXX (5)
Halfling - XXX (3)
Dwarf ---- X (1)
Half-Orc - XXXXXXXX (8)

Class:
Fighter -- (0)
Barbarian -XXXXXXXX (8)
Ranger --- XXXXXXXXX (9)
Monk ----- XXXXXXXXX (9)
Paladin -- (-1)
Cleric --- XXXXX (5)
Mage ----- XXX (3)
Druid ---- XXXXXXXX (8)
Thief ----XXXXXXXX (8)
Bard ----- XXXXXXXXXXXXXXXX (16)

Nie dość że elf to jeszcze bard... tego sie nie spodziewałem :shock:
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Haspen
Sir Frywolne Mango


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Kamdin
Wiek: 35
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Piwa: 36/132

Zloto
Wysłany: 2009-04-10, 18:04    [Cytuj]

Icarium, nie ten test co trzeba wziąłeś. Weź ten drugi, bardziej rozbudowany i lepsze wyniki wychodzą ;)
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Desmond
Powergamer


Desmond
Człowiek
Berserker

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Wiek: 35
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Piwa: 14/30
Skąd: Thorn

Zloto
Wysłany: 2009-04-10, 18:45    [Cytuj]

Heh xD Ale mi wyszło.

Neutral Evil Human Barbarian

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXX (4)
Neutral - XXXXXX (6)
Chaos --- X (1)

Good and Evil:
Good ---- (0)
Neutral - XX (2)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Half-Elf - XX (2)
Elf ------ XXX (3)
Gnome ---- XXXX (4)
Halfling - (-1)
Dwarf ---- XXXXXXXXXXXXX (13)
Half-Orc - (0)

Class:
Fighter -- XXXXXX (6)
Barbarian -XXXXXXXX (8)
Ranger --- (0)
Monk ----- (0)
Paladin -- XX (2)
Cleric --- (0)
Mage ----- XX (2)
Druid ---- XXXXXX (6)
Thief ----XXXXXX (6)
Bard ----- XXX (3)
Ostatnio zmieniony przez Desmond 2009-04-13, 15:00, w całości zmieniany 1 raz  
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Icarium
Zawsze Wierny PMC


Icarium
Krasnolud
Wiek: 41
Posty: 69
Piwa: 3/21

Zloto
Wysłany: 2009-04-11, 11:08    [Cytuj]

Kamdin zrobiłem jak powiedziałes i... znowu wyszedl cholerny elf :/

You Are A:

Neutral Good Half-Elf Wizard (4th Level)


Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 13
Intelligence- 14
Wisdom- 15
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Atresia
f(Rycerz) = Win


Gwardzimierz Wielki
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Rycerz
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Skąd: Gliwice

Zloto
Wysłany: 2009-04-11, 13:58    [Cytuj]

You Are A:

Neutral Good Elf Fighter

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXX (8)

Good and Evil:
Good ---- XXXXXXXXX (9)
Neutral - (0)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXX (12)
Half-Elf - XXXXX (5)
Elf ------ XXXXXXXXXXXXX (13)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Dwarf ---- XXX (3)
Half-Orc - (0)

Class:
Fighter -- XXXXXXXXXXXXXXXX (16)
Barbarian -XXXXXX (6)
Ranger --- XXXXXX (6)
Monk ----- XX (2)
Paladin -- XXXXXXXXXXXXXXX (15)
Cleric --- XXX (3)
Mage ----- (-2)
Druid ---- XXXXXX (6)
Thief ---- (-7)
Bard ----- XXXXXXXXXX (10)

^ No cóż. Paladyn o mało co. Czyli sobie dobrze postać dobrałem, bo na sesjach właśnie palasiem cisnę zazwyczaj. :D Martwią mnie tylko te -2 punkty do Czarodzieja, bo to chyba nie świadczy najlepiej o mojej inteligencji... :P
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Głupoto, strzeż się - nadchodzę!
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Dragons Tooth
Huncwot


Morte Liancen
Elf
Gwardzista

Wiek: 35
Posty: 186
Piwa: 6/10
Skąd: Poznań

Zloto
Wysłany: 2009-04-11, 14:13    [Cytuj]

Atresia napisał/a:
Martwią mnie tylko te -2 punkty do Czarodzieja, bo to chyba nie świadczy najlepiej o mojej inteligencji... :P


Zawsze możesz mieć [brute mode: on] :P
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Nie jest godzien sprawowania władzy ten, kto tej władzy nadużywa- Wincenty Kadłubek
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Yossarian
koks


Burm Szeroki
Ork
?owca
Wiek: 34
Posty: 226
Piwa: 3/8

Zloto
Wysłany: 2009-04-13, 22:53    [Cytuj]

Chaotic Neutral Half-Orc Fighter :)
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Melkor
(PMC) Eleint


Elf
Strażnik
Wiek: 36
Posty: 67
Postawił 2 piw(a)

Zloto
Wysłany: 2009-04-19, 16:44    [Cytuj]

Melkor napisał/a:
Neutral Good Elf Ranger

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXX (3)
Neutral - XXXXXXX (7)
Chaos --- XXXXXX (6)

Good and Evil:
Good ---- XXXX (4)
Neutral - XXX (3)
Evil ---- (0)

Race:
Human ---- XXXXXXX (7)
Half-Elf - XXXXXXXX (8)
Elf ------ XXXXXXXXXXXXXXXXXXXX (20)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Dwarf ---- XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)

Class:
Fighter -- XXXXXXX (7)
Barbarian -XXXXXXXXXXXXX (13)
Ranger --- XXXXXXXXXXXXXXXXXXX (19)
Monk ----- (-5)
Paladin -- XXXX (4)
Cleric --- (-3)
Mage ----- (-3)
Druid ---- XXXXXXXXXXXXX (13)
Thief ---- (-2)
Bard ----- XXXXXXXXXXXX (12)


no i jak ja niby mam grać inna klasą :P ?

a teraz druga opcja testu :]

Neutral Good Human Ranger (2nd Level)


Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 17
Intelligence- 14
Wisdom- 13
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Web page and journal code: Copy and paste the following:

<b>I Am A:</b> Neutral Good Human Ranger (2nd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>17<br>
<b>Dexterity-</b>17<br>
<b>Constitution-</b>17<br>
<b>Intelligence-</b>14<br>
<b>Wisdom-</b>13<br>
<b>Charisma-</b>11
<br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Rangers</b> are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XX (2)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (-2)
Bard ------ (-6)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- XX (2)
Monk ------ (-23)
Paladin --- (-21)
Ranger ---- XXXXXXXX (8)
Rogue ----- (-6)
Sorcerer -- XXXX (4)
Wizard ---- (-2)

takie ludzko elfie to :/ ... ale klasy to masakra :D
... niski ten poziom ;P
Ostatnio zmieniony przez Melkor 2009-04-19, 18:53, w całości zmieniany 1 raz  
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deshong
Błękitny Palladyn


Niziołek
Paladyn
Stary Palladyn
Wiek: 47
Posty: 337
Piwa: 27/22
Skąd: WBG

Zloto
Wysłany: 2009-04-19, 17:18    [Cytuj]

Lawful Good Halfling Paladin

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Halflings are short and fat, like minuature people. (Think 'Hobbits') They enjoy the easy life, but aren't averse to the idea of an adventure from time to time. They get along with all races, and are known for their senses of humor. Halflings also tend to be light of foot, and can move quietly when necessary.

Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Secondary Class:


Detailed Results:

Alignment:
Law and Chaos:
Law ----- XXXXXXXX (8)
Neutral - (-2)
Chaos --- XXXXXXX (7)

Good and Evil:
Good ---- XXXXXXXX (8)
Neutral - (-1)
Evil ---- (-3)

Race:
Human ---- XXXXXXX (7)
Half-Elf - (-6)
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Dwarf ---- XXXXX (5)
Half-Orc - X (1)

Class:
Fighter -- XXXXXXXX (8)
Barbarian -XXXXXXXXX (9)
Ranger --- X (1)
Monk ----- XXXXXX (6)
Paladin -- XXXXXXXXXXXXXXXXXXXX (20)
Cleric --- XXXXXXXX (8)
Mage ----- X (1)
Druid ---- XXX (3)
Thief ---- (-1)
Bard ----- (-1)


:shock: :D :D :D iealnie wybralem postać w wojach :P
Drugi test:
Lawful Good Human Fighter/Cleric (3rd/2nd Level)


Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 18
Intelligence- 10
Wisdom- 15
Charisma- 17

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Web page and journal code: Copy and paste the following:

<b>I Am A:</b> Lawful Good Human Fighter/Cleric (3rd/2nd Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>15<br>
<b>Dexterity-</b>13<br>
<b>Constitution-</b>18<br>
<b>Intelligence-</b>10<br>
<b>Wisdom-</b>15<br>
<b>Charisma-</b>17
<br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
<br><br><u>Secondary Class:</u><br><b>Clerics</b> act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (36)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXX (12)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXX (11)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXX (10)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XX (2)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXX (4)
Half-Orc - XX (2)

Class:
Barbarian - (-29)
Bard ------ (-27)
Cleric ---- XXXX (4)
Druid ----- (-23)
Fighter --- XXXX (4)
Monk ------ XX (2)
Paladin --- XXXX (4)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)

dość podobnie. W sumie na równi cztery klasy w tym paladyn:) Charakter się zgadza, i co prawda nie nizioł ale human:)
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